* Challenges for every adventure and every level of play. * Expanded universal monster rules to simplify combat. * Appendices to help you find the right monster, including lists by Challenge Rating, monster type, and habitat. * New templates, including the entothrope and the mongrel giant, to help you get more life out of classic monsters. * New animal companions and other allies, such as fierce devil monkeys and loyal clockwork hounds. * Numerous powerful demigods, from archdevils and Great Old Ones to empyreal lords and qlippoth lords. * New player-friendly races, like the crazed monkey goblins, the telepathic albino munavris, the river-dwelling fey naiads, the wolflike rougarou, and the yaddithians of the Elder Mythos. Pathfinder RPG Bestiary 6 includes: * More than 200 different monsters. This imaginative tabletop game builds upon more than 10 years of system development and an open playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era. Face off against archdevils and the Horsemen of the Apocalypse, planar dragons and the legendary wild hunt, proteans and psychopomps, and hundreds more! Some creatures, such as the capricious taniwha, the mysterious green man, or the powerful empyreal lords, might even be willing to provide your heroes aid-if they deserve it! Pathfinder RPG Bestiary 6 is the sixth must-have volume of monsters for use with the Pathfinder Roleplaying Game and serves as a companion to the Pathfinder RPG Core Rulebook and Pathfinder RPG Bestiary. Within this book, you'll find a host of these creatures for use in the Pathfinder Roleplaying Game. Either way, I'm sure Paizo will survive."Pathfinder RPG Bestiary 6 is the latest indispensable volume of monsters for use with the Pathfinder Roleplaying Game and serves as a companion to the Pathfinder RPG Core Rulebook and Pathfinder RPG Bestiary.īow Down in Fear! Monsters have long stalked us in the darkness. And for us, the question is: do I want more monsters? If so, get the book. Sales will show whether they're right or not - and then we'll either see Bestiary 5 next year, or we won't. Paizo clearly think there's sufficient demand to produce the book. Some people may have skipped B2 and B3 due to taste, but want more monsters than are in B1. Some people will want the additional Mythic monsters. Some people may want it because it compiles lots of monsters from APs (either because they have the APs but want the monsters in a single place, or because they skipped the APs but want the monsters). We only ever needed one, and that wasn't even Pathfinder - given the AD&D 1st Edition PHB, DMG, and MM it's entirely possible to play forever and you'll probably never exhaust every mechanical possibility (and, of course, will never exhaust every story possibility).īut that doesn't mean they shouldn't publish it. I get the impression that while the game as a whole was massively playtested, that effort was massively concentrated on some areas, with others only getting a minimum of attention.Īs for the OP's question: No, we don't really need another monster book. Basically, anything higher than about 10th level, anything to do with item creation (and, by extension, purchase), anything to do with monster-as-PC (or shapeshifting), and the multiclass system are all problematic. Obviously, those assumptions were very quickly shown to be faulty!Īnother part of the problem was that big bits of 3e just aren't as robust as they seem. We got a major shock the first time I used one of those monsters against a core-only bunch of PCs.Ī big part of the issue is that the core of 3.5e was written on the assumption that PCs wouldn't be optimised, that they would mostly be single-class, and that they would find items using the DMG's random treasure tables, rather than buying them (or making them in any numbers). Yep, the CRs in MM 4, MM 5, and the Eberron Core Rulebook all show significant power-creep relative to MM 1.